One rule here saves people a day of scoring, and it is the opposite of what most players assume.
Chip & Cube event points — are scored on
Obtaining the materials, not spending them. Upgrading a chip earns nothing — collect during the event and save the actual upgrades for whenever you like.
What each source actually says
ultimateguidetopns.com
“do not get any points for actually upgrading the chips. Just for getting the materials.”
Our translation: Ruins Challenge Shop price table — Chip Promoter I costs 10 medals, Chip Promoter II costs 50.
Collect on the day, upgrade whenever
The instinct is to spend the day upgrading chips, because upgrading feels like progress.
It scores nothing. Points land when the material enters your bag, so the day is for
acquiring — open your choice boxes, buy from the shops, claim your quest rewards.
The upgrades themselves can wait until any other day of the week and cost you nothing.
Why this page is short
Almost everything published about chips and cubes in English is a rewards
table — which prize you get at which points threshold. Those change, and a stale rewards
table is worse than no page. We publish the rules that survive a patch, and there are two of
them.
Withheld: pns-mit.org states that Troop Chips and troop chip
promoters do not count toward this event. That is genuinely useful and we would
like to publish it — it is stated once, in one language, so it stays off the page.
Get answers where your alliance already talks
The bot answers from these same facts, and refuses on the same ones we refused.